Extra Credits

Show Info

Status
Continuing
Show Type
Animation
First Aired
29th July 2010
Runtime
10 minutes
Network
YouTube
Air Time
00:00:00
Air Day
Wednesday
Rating

Overview

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

Episode List:

Season 17

Episode Airdate Name  
55 25th Dec 2019 Because Games Matter - Jacob's Story
54 18th Dec 2019 Because Games Matter - Victoria's Story
53 11th Dec 2019 Because Games Matter - J.J.'s Story
52 4th Dec 2019 Imposter Syndrome - Fake It Till You Make It
51 27th Nov 2019 Loading Screens - The Waiting Game
50 20th Nov 2019 Credits are not "Extra" - Why Game Credits Matter
49 13th Nov 2019 Get Hired: Portfolio Design - How to Build a Portfolio
48 6th Nov 2019 Game Jam Showcase #5 - Passage
47 30th Oct 2019 The Perfect Horror Protagonist - Writing a Character for Fun & Terror
46 23rd Oct 2019 Reciprocity in RPGs - How to Share the Spotlight
45 16th Oct 2019 Did Level Scaling Break Games? - Leveling in Open World Design
44 9th Oct 2019 The Kobayashi Maru - No-Win Scenarios in Games
43 2nd Oct 2019 User Generated Content - The Upsides and Pitfalls to Level Editors
42 25th Sep 2019 The Real Core Loop - What Every Game Has In Common
41 12th Sep 2019 A Rebuilding Year - Navigating the Ups and Downs of Creative Careers
40 28th Aug 2019 Content Curation - Why Digital Game Stores Are So Selective
39 21st Aug 2019 The Prisoner's Dilemma - The Game Theory of Decision-Making
38 15th Aug 2019 Learning to Play Magic #5 - The Psychology of Magic: The Gathering
37 14th Aug 2019 Diegetic UI - Realistic, or Distracting?
36 8th Aug 2019 Learning to Play Magic #4 - Building a Deck
35 7th Aug 2019 Game Jam #4 Showcase - Theme: Connect
34 31st Jul 2019 Mixed Success - Winning and Losing in Tabletop Roleplaying Games
33 30th Jul 2019 Learning to Play Magic #3 - The Stack
32 25th Jul 2019 Learning to Play Magic #2 - What's in a Color?
31 24th Jul 2019 In Defense of Imagination - When to NOT Tell the Whole Story to Players
30 18th Jul 2019 Learning to Play Magic #1 - Core Concepts
29 17th Jul 2019 Letters to My Nephews #4 - Playing for the Long Game
28 11th Jul 2019 Magic - Why We Play
27 10th Jul 2019 The Disappointing Final Level - Making Better Endings For Better Games
26 3rd Jul 2019 Stop Normalizing Nazis - Socially Conscious Game Design
25 26th Jun 2019 Bleed - Exploring Psychological Transference in Games
24 19th Jun 2019 Save Scumming - The Game Design of Save Systems
23 12th Jun 2019 The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond
22 5th Jun 2019 Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized
21 29th May 2019 The Kuleshov Effect - Improving Character Interactions in Games
20 22nd May 2019 Comfortable Play - Respecting Boundaries in Tabletop RPGs
19 15th May 2019 Game Celebrities - The Role of Game Devs in Pop Culture
18 8th May 2019 Games You Might Not Have Tried #19 - Game Jam "Cycles" Edition!
17 1st May 2019 Mental Health in Games - How We Can Do Better
16 24th Apr 2019 Technical Debt - Improving the Production Pipeline
15 17th Apr 2019 Using Narrative as Context - Balancing Gameplay and Story Elements
14 10th Apr 2019 Google Stadia - Is Cloud Gaming For Real?
13 1st Apr 2019 Games You Might Not Have Tried #20 - April 1st Edition!
12 27th Mar 2019 RPG Character Sheets - Designing Gameplay Around Character Customization
11 20th Mar 2019 The Importance of Not Playing Games - A Balanced Game Design Education
10 13th Mar 2019 Mechanics Shaping Story - Re-examining the Core Gameplay Loop
9 6th Mar 2019 Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney
8 27th Feb 2019 Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
7 20th Feb 2019 The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest
6 13th Feb 2019 Destiny vs. Warframe - $500 Million in Free Marketing
5 6th Feb 2019 The Meaning of Bandersnatch - The Philosophy of Free Will
4 30th Jan 2019 Games You Might Not Have Tried #18 - Game Jam Edition!
3 23rd Jan 2019 Too Soon?!? - The Challenges of Early Builds and Game Demos
2 16th Jan 2019 The Catharsis of Doing - Designing Emotionally Intense Experiences
1 9th Jan 2019 Overwatch and Informational Audio - Sound Design in Games
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Season 16

Episode Airdate Name  
29 9th Jan 2019 Overwatch and Informational Audio - Sound Design in Games
28 19th Dec 2018 Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom
27 12th Dec 2018 Because Games Matter - MJ's Story: How Games Brought a Family Together
26 5th Dec 2018 Episode 400! - Taking a Day
25 28th Nov 2018 Games You Might Not Have Tried #17 - New Games to Learn From!
24 21st Nov 2018 The GDPR - What It Means For You! (Developers AND Players!)
23 14th Nov 2018 Tutorials That Don't Talk Down To You - Context Sensitive Design
22 7th Nov 2018 Building Streaming Into Your Game - Designing Games for Observers
21 30th Oct 2018 Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations
20 24th Oct 2018 Achieving Vicarity - Creating Livable Fiction
19 17th Oct 2018 The New Player Experience - Hooks, Tutorials, Rewards
18 10th Oct 2018 Aspirational Play - Adding a Sense of Wonder to Game Design
17 3rd Oct 2018 World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters)
16 26th Sep 2018 The Metaphor is Meaning - "Show, Don't Tell" in Game Design
15 19th Sep 2018 The Joy of Losing - Learning to Have Fun Playing Games
14 12th Sep 2018 Games You Might Not Have Tried #15 - September 2018 Edition
13 22nd Aug 2018 How Games Challenge Us - Empathy and Intuition in Puzzle Design
12 15th Aug 2018 Gestalt - The Parts and the Whole
11 8th Aug 2018 Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres
10 1st Aug 2018 Don't Just Hire Your Fans - Creating a Good Design Team
9 25th Jul 2018 Game Therapy - How Can Games Improve Mental Health?
8 18th Jul 2018 Ma, The Space Between - Uncluttered Game Design
7 11th Jul 2018 The Price of Randomness - Balancing RNG
6 4th Jul 2018 The Three Pillars of Game Writing - Plot, Character, Lore
5 27th Jun 2018 College E-Sports - Road to Glory?
4 20th Jun 2018 The Content Conundrum - Why So Many Games Feel Generic
3 13th Jun 2018 Games You Might Not Have Tried #14 - Mechs, Monsters and More!
2 6th Jun 2018 Ladders and Team Games - Doing it Wrong
1 30th May 2018 Blockchain Games - Can Blockchain Technology be a Game Mechanic?
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Season 15

Episode Airdate Name  
25 23rd May 2018 Choice Paralysis - Too Much of a Good Thing
24 9th May 2018 The Digital Museum - Assassin’s Creed Origins Discovery Tour
23 25th Apr 2018 Wolfenstein vs Call of Duty - The Need for “B” Games
22 18th Apr 2018 Unpleasant Design - When Bad Design is Used to Hide Problems
21 4th Apr 2018 Impractical Research - How Academia Can Make Better Games
20 28th Mar 2018 Break Points - Balancing the Math with the User Experience
19 19th Mar 2018 NieR: Automata - Sacrifice and the Meaning of Kindness
18 28th Feb 2018 The Legality of Loot Boxes - Designing Ethical Lootboxes: II
17 14th Feb 2018 The Loot Box Question - Designing Ethical Lootboxes: I
16 31st Jan 2018 Why Do Games Cost So Much To Make? - AAA Game Budgets
15 24th Jan 2018 Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing
14 17th Jan 2018 So You Want To Be in QA - The Test Chamber
13 20th Dec 2017 Hidden Game Mechanics: Design for the Human Psyche
12 12th Dec 2017 DayZ - Tragedy of the Commons: The Game
11 6th Dec 2017 Losing Player Trust - The Data Dilemma
10 29th Nov 2017 The Warhammer License (Again) - Did Games Workshop's Gamble Work?
9 22nd Nov 2017 Big Huge Charity - Giving in the Games Industry
8 15th Nov 2017 A Eulogy for Quintet - Melancholy and Wonder
7 8th Nov 2017 Games You Might Not Have Tried #13 - Find New Games
6 1st Nov 2017 The Pacing of PUBG - The Thriller Tension of Battlegrounds
5 25th Oct 2017 Games You Might Not Have Tried: Horror - Find New Games for Halloween
4 18th Oct 2017 One More Level - The Arbitrary Endpoint Trap
3 11th Oct 2017 Prey: The Enemy Inside - Testing You Softly
2 4th Oct 2017 The Problem with Power Fantasies - We're Not Always Right
1 27th Sep 2017 The Anchoring Effect - Why Review Scores Matter
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Season 14

Episode Airdate Name  
25 20th Sep 2017 PAX WEST 2017 Extra Credits Panel
24 30th Aug 2017 Accessibility - The Curb Cut Effect
23 23rd Aug 2017 Keep Cutting - Sunk Cost Fallacy and Game Development
22 16th Aug 2017 Game AI - Funtelligence
21 9th Aug 2017 Marginal Mechanics and Red Herrings - Why So Weak?
20 2nd Aug 2017 Peace Games - Gaming for a Better Future
19 26th Jul 2017 How Games Speak - Learn the Language of Design
18 19th Jul 2017 Arts Funding - Helping Games that Help Us
17 12th Jul 2017 Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear
16 6th Jul 2017 One Million Subs - Thank YOU for Supporting Extra Credits!
15 5th Jul 2017 Getting Started as a Game Journalist - Practice, Prepare, and Pitch
14 28th Jun 2017 Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
13 21st Jun 2017 Games You Might Not Have Tried #12 - Find New Console Games
12 14th Jun 2017 Perversion Subversion - Examining Hentai Sensibility
11 7th Jun 2017 The Legality of Using Your Data - Games of Tomorrow
10 24th May 2017 Indie Advice - Fire Early
9 17th May 2017 Why Do We Ship Buggy Games? - A Look Behind the Scenes
8 3rd May 2017 Lifestyle Games - The Play's the Thing
7 26th Apr 2017 Localize Everything - Finding Hardcore Fans Worldwide
6 18th Apr 2017 A Case for Cutscenes - Everything Old is New Again
5 14th Apr 2017 Liminal Space - Incorporating Real Life into Games
4 5th Apr 2017 The Auteur Myth - Lone Visionaries... and Their Teams
3 29th Mar 2017 The Stress of Game Development - Tips for Survival
2 22nd Mar 2017 Politics in Games - All Media is Political
1 15th Mar 2017 Co-Pilot Mode - Better Together
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Season 13

Episode Airdate Name  
25 8th Mar 2017 De-Gamification - Flexibility to Play Your Way
24 1st Mar 2017 TV You Might Not Have Tried - Check Out New Shows
23 22nd Feb 2017 Non-Professional Game Dev - The Joy of Making
22 16th Feb 2017 Advanced Game Literacy - Finding Meaning in Games
21 8th Feb 2017 Basic Game Literacy - Why It's Hard to Learn How to Play
20 1st Feb 2017 Intro to UX Design - User Experience and You
19 25th Jan 2017 Video Games and Gambling - When Does a Game Cross the Line?
18 18th Jan 2017 Strategic Uncertainty - Keeping Strategy Games Fresh
17 21st Dec 2016 Because Games Matter - How Video Games Saved My Life
16 14th Dec 2016 Because Games Matter - Light in the Dark (Souls)
15 6th Dec 2016 Because Games Matter - A Better Vision
14 30th Nov 2016 Accretion - Design by Landfill: A Long Term Strategy?
13 23rd Nov 2016 MMO Economies - Hyperinflation, Reserve Currencies & You!
12 17th Nov 2016 Letter to My Nephews #3 - This Is Your Story
11 9th Nov 2016 Games You Might Not Have Tried #11
10 2nd Nov 2016 The Most Fundamental Deceit - Horror and How Rationality Betrays Us
9 26th Oct 2016 Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles
8 19th Oct 2016 Overwatch and Asymmetric Level Design - What Makes the Maps Fun?
7 12th Oct 2016 The PS4 Pro - Changing the Console Market
6 5th Oct 2016 Letters to My Nephews #2 - Learning to Learn
5 28th Sep 2016 Pokémon GO - Designing for Good (2)
4 21st Sep 2016 Pokémon GO - Designing for the Real World (1)
3 31st Aug 2016 Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution
2 24th Aug 2016 Improving on Pokemon GO - Making Better Augmented Reality Games
1 17th Aug 2016 Understanding the Fantasy - How to Shape a Game's Design
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Season 12

Episode Airdate Name  
25 10th Aug 2016 Letters to My Nephews - Never Giving Up
24 3rd Aug 2016 Remote Development - How to Work Effectively from Long Distance
23 27th Jul 2016 Games You Might Not Have Tried #10 - Find New Games
22 20th Jul 2016 Games You Might Not Have Tried #9 - Find New Games
21 13th Jul 2016 Classroom Metrics - Real World Case Study for Games in Schools
20 6th Jul 2016 Revolution 1979 - How to Make a Documentary Game
19 29th Jun 2016 The Power of Incentives - How Games Help Us Examine Our World
18 16th Jun 2016 Backtracking and Level Design - Making a Way Out
17 8th Jun 2016 The Warhammer 40k License - A Total Change of Strategy
16 1st Jun 2016 The Copyright Dilemma - On Trademarks, Copyrights, and Patents
15 25th May 2016 Legacy Play - Thoughts on the Vanilla WoW Server
14 18th May 2016 Integrating Academia - Experimenting for Better Games
13 11th May 2016 In Defense of Short Games - Worth Every Dollar
12 4th May 2016 Enclothed Cognition - Do Character Outfits Affect Our Play?
11 28th Apr 2016 The Casual Core Fallacy - Designing for Depth
10 20th Apr 2016 Educating Game Designers - Too Much "Game" at Game Schools
9 13th Apr 2016 The Division - Problematic Meaning in Mechanics
8 6th Apr 2016 The Importance of Local Multiplayer - Seeing Eye-to-Eye
7 30th Mar 2016 So You Want To Be an Animator - Building Your Career
6 23rd Mar 2016 Understanding the Witness - Mechanical Transference and You
5 16th Mar 2016 What Does Tomorrow Look Like? - How We Envision the Future
4 9th Mar 2016 Game Literacy: Games in Education - Should We Teach Game Basics?
3 2nd Mar 2016 The Lottery - Why People Favor Worse Odds
2 24th Feb 2016 Games You Might Not Have Tried #8 - Find New Games
1 17th Feb 2016 Why Aren't There Science Fiction Games?
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Season 11

Episode Airdate Name  
25 10th Feb 2016 Why Are There No Good Video Game Movies
24 3rd Feb 2016 What to Look for in 2016 - Industry Developments to Watch - Extra Credits
23 27th Jan 2016 Free to Play Laws - Can We Stop Predatory Practices
22 20th Jan 2016 Still Skeptical of V.R. - Five Challenges for Virtual Reality
21 13th Jan 2016 Information Density - How Mr. Robot Does a Lot with a Little
20 6th Jan 2016 Game Writing Pitfalls - Lost Opportunities in Games
19 16th Dec 2015 Propaganda Games - Sesame Credit - The True Danger of Gamification
18 9th Dec 2015 Games You Might Not Have Tried - Winter 2015
17 2nd Dec 2015 Where Does Your Console Come From? - Supply Chains
16 25th Nov 2015 The Antihero - Can Games Create Antiheroes?
15 18th Nov 2015 More Ways to Use Randomness - What is the Goal of RNG?
14 11th Nov 2015 The Delta of Randomness - Can You Balance for RNG?
13 4th Nov 2015 Destiny is Gaming's "Law & Order" - Video Game Comfort Food
12 28th Oct 2015 Places of Horror - The Secrets of Scary Settings
11 21st Oct 2015 Balancing an MMO Ecosystem - Getting a Mix of Player Types
10 14th Oct 2015 Bartle's Taxonomy - What Type of Player are You?
9 7th Oct 2015 Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
8 30th Sep 2015 Power Creep in Hearthstone - What It Teaches Us About Games
7 23rd Sep 2015 Frame Rate - How Does Frame Rate Affect Gameplay?
6 16th Sep 2015 Romantic Dilemmas - How Witcher 3 Builds Character through Choice
5 9th Sep 2015 Fallout Shelter - How a Casual Game Won Over Hardcore Players
4 26th Aug 2015 Puzzle Break - Teamwork and Escape the Room Games
3 19th Aug 2015 Progression Systems - How Good Games Avoid Skinner Boxes
2 12th Aug 2015 Returning to WWII - Four New Approaches to War Games
1 5th Aug 2015 A Generation of Remasters - Welcome Updates or Troubling Omens
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Season 10

Episode Airdate Name  
35 Never Bartle's Taxonomy - What Type of Player are You?
34 Never Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
33 Never Power Creep in Hearthstone - What It Teaches Us About Games
32 Never Frame Rate - How Does Frame Rate Affect Gameplay?
31 Never Romantic Dilemmas - How Witcher 3 Builds Character through Choice
30 Never Fallout Shelter - How a Casual Game Won Over Hardcore Players
29 Never Puzzle Break - Teamwork and Escape the Room Games
28 Never Progression Systems - How Good Games Avoid Skinner Boxes
27 Never Returning to WWII - Four New Approaches to War Games
26 Never A Generation of Remasters - Welcome Updates or Troubling Omens
25 29th Jul 2015 Speedrunning - Games Done Quick and Developer Tips
24 22nd Jul 2015 Procedural Generation - How Games Create Infinite Worlds
23 15th Jul 2015 The New Future of Japan - The Auteur Movement
22 8th Jul 2015 The Witcher III - Wild Hunt - Best Detective Game Ever Made
21 1st Jul 2015 Advanced Social Curve Design - Empowering the Community
20 24th Jun 2015 Intermediate Social Curve Design - Introducing Cooperation Rewards
19 17th Jun 2015 Social Difficulty Curve - Easing Players into Communication
18 10th Jun 2015 Exploration in Games - Four Ways Players Discover Joy
17 3rd Jun 2015 Force-of-Nature Villains - Giving a Face to Pure Evil
16 27th May 2015 Rust - Representing Race in Games
15 20th May 2015 Paid Mods
14 13th May 2015 Hatred
13 6th May 2015 On Classical Heroes
12 29th Apr 2015 Understanding Your Player
11 22nd Apr 2015 Exit Points
10 15th Apr 2015 Humane Design
9 8th Apr 2015 Romance in Games
8 1st Apr 2015 Awesome Per Second
7 25th Mar 2015 Four Realistic Predictions
6 18th Mar 2015 Asymmetric Play
5 12th Mar 2015 Games You Might Not Have Tried #7
4 12th Mar 2015 The Fantastic
3 25th Feb 2015 What Makes Us Roleplay?
2 19th Feb 2015 No Gendered Mechanics
1 12th Feb 2015 A Question of Empathy
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Season 9

Episode Airdate Name  
25 4th Feb 2015 Launching! How to Market Your Game
24 28th Jan 2015 Minimum Viable Product - How to Scope small and Start Right
23 21st Jan 2015 Practical Rules - Setting (and Keeping) Goals
22 14th Jan 2015 Basics - How To Start Your Game Development
21 24th Dec 2014 Snakes and Ladders
20 17th Dec 2014 Mechanics and Tone
19 10th Dec 2014 Global Games: Norway
18 3rd Dec 2014 How Games Scratch Your Multitasking Itch
17 26th Nov 2014 How to Approach Game Difficulty
16 19th Nov 2014 Interactive Video
15 12th Nov 2014 Video Game Rating Systems
14 5th Nov 2014 Shiver with Antici-pation
13 29th Oct 2014 Horror That Lingers
12 22nd Oct 2014 Plan, Practice, Improvise
11 15th Oct 2014 Digging Deeper
10 8th Oct 2014 Big Bad II
9 1st Oct 2014 Big Bad I
8 24th Sep 2014 Shovelware
7 17th Sep 2014 MMO Economies
6 10th Sep 2014 Historical Games
5 3rd Sep 2014 Free to Play Is Currently Broken
4 27th Aug 2014 First Move Advantage
3 21st Aug 2014 Games You Might Not Have Tried: Humble Bundle
2 13th Aug 2014 Randomness in Esports
1 6th Aug 2014 Too Many Games
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Season 8

Episode Airdate Name  
26 17th Sep 2014 MMO Economies
25 30th Jul 2014 How Far Have Games Come Since 2008?
24 23rd Jul 2014 Choices vs Consequences
23 16th Jul 2014 Open World Design
22 9th Jul 2014 The Waiting Game
21 2nd Jul 2014 Early Access
20 25th Jun 2014 Why the Vita Failed
19 18th Jun 2014 The Fighting Game Problem
18 11th Jun 2014 Roguelike Returns
17 4th Jun 2014 Minecraft Generation
16 28th May 2014 Why Games Do Cthulhu Wrong
15 21st May 2014 Education: Agency
14 14th May 2014 Education: 21st Century Skills
13 7th May 2014 Education: Responsive Learning
12 30th Apr 2014 Education: An End to Fear
11 23rd Apr 2014 Candy Crush's Success
10 16th Apr 2014 Comedic Games
9 9th Apr 2014 Doing Free to Play Wrong
8 2nd Apr 2014 Net Neutrality
7 26th Mar 2014 Designing for Youth
6 19th Mar 2014 Collectable Games (Part 3)
5 12th Mar 2014 Games You Might Not Have Tried: Cyberpunk
4 5th Mar 2014 Quest Design (Part 2)
3 26th Feb 2014 Quest Design (Part 1)
2 19th Feb 2014 Simulation Sickness
1 12th Feb 2014 Growing With Our Heroes
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Season 7

Episode Airdate Name  
26 19th Mar 2014 Collectable Games (Part 3)
25 5th Feb 2014 Fail Faster
24 29th Jan 2014 Affordances
23 22nd Jan 2014 The Magic Circle
22 15th Jan 2014 Games You Might Not Have Tried: Collectable Games
21 8th Jan 2014 The Good We Do
20 25th Dec 2013 Incentive Systems and Politics (Part 3)
19 18th Dec 2013 Incentive Systems and Politics (Part 2)
18 11th Dec 2013 Incentive Systems and Politics (Part 1)
17 27th Nov 2013 What Is a Game?
16 20th Nov 2013 Community Management
15 13th Nov 2013 Collectable Games (Part 2)
14 6th Nov 2013 Collectable Games (Part 1)
13 30th Oct 2013 Games You REALLY Might Not Have Tried
12 23rd Oct 2013 Spectacle Creep
11 16th Oct 2013 Competitive Storytelling
10 9th Oct 2013 Overlooked
9 2nd Oct 2013 Negative Possibility Space
8 25th Sep 2013 How Much Agency Do Games Need?
7 18th Sep 2013 The Illusion of Choice
6 11th Sep 2013 The Feeling of Agency
5 28th Aug 2013 Games You Might Not Have Tried #6
4 21st Aug 2013 Myers Briggs and Character Creation
3 14th Aug 2013 A Case for Board Games
2 7th Aug 2013 Games in Education
1 31st Jul 2013 So You Want to be an Indie
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Season 6

Episode Airdate Name  
25 24th Jul 2013 Game Compulsion (Part 3)
24 17th Jul 2013 A Little Bit of Yesterday
23 10th Jul 2013 Designing for a Touch Screen
22 3rd Jul 2013 Used Games
21 26th Jun 2013 Not a Babysitter
20 19th Jun 2013 When Difficult is Fun
19 12th Jun 2013 In Service to the Brand
18 5th Jun 2013 Moving Forward
17 29th May 2012 Dansky
16 22nd May 2013 Toxicity
15 15th May 2013 The JCPenney's Effect
14 8th May 2013 Global Games: Mexico, Argentina & Chile
13 1st May 2013 Like a Ninja
12 24th Apr 2013 Games You Might Not Have Tried #5
11 17th Apr 2013 Minority
10 10th Apr 2013 For Whom the Bell Tolls
9 3rd Apr 2013 Raising the Dead
8 27th Mar 2013 Differences in Scale vs Differences in Kind
7 20th Mar 2013 Why Console Specs Don't Matter
6 13th Mar 2013 Intrinsic or Extrinsic
5 6th Mar 2013 Word Choice
4 27th Feb 2013 More Than Exposition
3 20th Feb 2013 Funding XCOM (Part 2)
2 13th Feb 2013 Funding XCOM (Part 1)
1 6th Feb 2013 Global Games: Brazil
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Season 5

Episode Airdate Name  
26 6th Mar 2013 Word Choice
25 30th Jan 2013 The Beast Macabre
24 23rd Jan 2013 How to Start Your Game Narrative
23 17th Jan 2013 Depth vs. Complexity
22 9th Jan 2013 God Does Not Play Dice
21 19th Dec 2012 Religion in Games (Part 2)
20 12th Dec 2012 Religion in Games (Part 1)
19 5th Dec 2012 Balancing for Skill
18 28th Nov 2012 Combining Genres
17 21st Nov 2012 Counter Play
16 14th Nov 2012 "My Name Is Ozymandias…"
15 31st Oct 2012 Horror Protagonists
14 24th Oct 2012 Demo Daze
13 17th Oct 2012 Aesthetics of Play
12 10th Oct 2012 Beyond Fun
11 3rd Oct 2012 Mailbag #5
10 26th Sep 2012 Digital Rentals and the Online Arcade
9 19th Sep 2012 Starting Off Right
8 12th Sep 2012 Energy Systems
7 5th Sep 2012 On Game Schools
6 29th Aug 2012 Spec Ops: The Line (Part 2)
5 22nd Aug 2012 Spec Ops: The Line (Part 1)
4 15th Aug 2012 Mechanics as Metaphor (Part 2)
3 8th Aug 2012 Mechanics as Metaphor (Part 1)
2 1st Aug 2012 Digital Resale
1 25th Jul 2012 Games You Might Not Have Tried: 16-bit
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Season 4

Episode Airdate Name  
26 15th Aug 2012 Mechanics as Metaphor (Part 2)
25 18th Jul 2012 Perfect Imbalance
24 11th Jul 2012 The Hero’s Journey (Part 2)
23 4th Jul 2012 The Hero's Journey (Part 1)
22 27th Jun 2012 Power Creep
21 20th Jun 2012 Games You Might Not Have Tried #4
20 13th Jun 2012 Politics
19 6th Jun 2012 Hard-Boiled
18 30th May 2012 Spectrum Crunch
17 16th May 2012 EC Fund Update
16 9th May 2012 ARGs (Part 2)
15 2nd May 2012 ARGs (Part 1)
14 25th Apr 2012 Harassment
13 18th Apr 2012 Crowdfunding
12 11th Apr 2012 Kinect Disconnect
11 4th Apr 2012 Games You Might Not Have Tried #3
10 28th Mar 2012 TransGaming
9 21st Mar 2012 Mass Effect 3 DLC
8 14th Mar 2012 Western & Japanese RPGs (Part 3)
7 7th Mar 2012 Western & Japanese RPGs (Part 2)
6 29th Feb 2012 Western & Japanese RPGs (Part 1)
5 22nd Feb 2012 So You Want to be a Developer (Part 2)
4 15th Feb 2012 So You Want to be a Developer (Part 1)
3 8th Feb 2012 Mailbag #4
2 1st Feb 2011 Mailbag #3
1 25th Jan 2011 SOPA & PIPA
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Season 3

Episode Airdate Name  
27 8th Feb 2012 Mailbag #4
26 1st Feb 2011 Mailbag #3
25 11th Jan 2012 Skyrim's Opening
24 21st Dec 2011 Puzzle Games
23 14th Dec 2011 Playtesting
22 7th Dec 2011 Technobabble
21 30th Nov 2011 The Singularity
20 23rd Nov 2011 Deus Ex: Human Revolution
19 16th Nov 2011 The Diablo III Marketplace
18 9th Nov 2011 The Uncanny Valley
17 2nd Nov 2011 Working Conditions
16 26th Oct 2011 Zombies
15 19th Oct 2011 Call of Juarez: The Cartel
14 12th Oct 2011 Propaganda Games
13 5th Oct 2011 So You Want To Be a Producer
12 28th Sep 2011 Games You Might Not Have Tried #2
11 21st Sep 2011 Pro Gaming
10 14th Sep 2011 Cutscenes
9 7th Sep 2011 Pacing
8 31st Aug 2011 Let's Talk About Publishing
7 24th Aug 2011 Game Addiction part 2
6 17th Aug 2011 Game Addiction part 1
5 10th Aug 2011 The MMORTS
4 3rd Aug 2011 "Art" Is Not the Opposite of "Fun"
3 27th Jul 2011 The Pre-Production Problem
2 21st Jul 2011 S.978 and Operation Rainfall
1 14th Jul 2011 Microtransactions
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Season 2

Episode Airdate Name  
26 21st Jul 2011 S.978 and Operation Rainfall
25 7th Jul 2011 Sharing Our Medium
24 30th Jun 2011 Race in Games
23 23rd Jun 2011 Game Reviews
22 16th Jun 2011 The Role of the Player
21 9th Jun 2011 Our Oscars
20 2nd Jun 2011 Anonymous
19 26th May 2011 NOT a Security Episode
18 19th May 2011 The Myth of the Gun
17 12th May 2011 Graphics vs Aesthetics
16 5th May 2011 Gamifying Education
15 28th Apr 2011 Learning From Other M
14 21st Apr 2011 Games You Might Not Have Tried (...or Heard Of)
13 14th Apr 2011 Consoles are the New Coin-Op
12 7th Apr 2011 Metrics
11 31st Mar 2011 Gamification
10 24th Mar 2011 Tangential Learning
9 17th Mar 2011 Tutorials 101
8 10th Mar 2011 True Female Characters
7 3rd Mar 2011 Ludus Florentis
6 24th Feb 2011 An Open Letter to EA Marketing
5 17th Feb 2011 Achievements
4 10th Feb 2011 Playing Like a Designer Part 2
3 3rd Feb 2011 Playing Like a Designer Part 1
2 27th Jan 2011 Amnesia and Story Structure
1 20th Jan 2011 Piracy
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Season 1

Episode Airdate Name  
26 20th Jan 2011 Piracy
25 13th Jan 2011 Non-Combat Gaming
24 6th Jan 2011 Mailbag #2
23 30th Dec 2010 Choice and Conflict
22 23rd Dec 2010 A Season of Hope
21 16th Dec 2010 Narrative Mechanics
20 9th Dec 2010 Sexual Diversity
19 2nd Dec 2010 Sex in Games
18 25th Nov 2010 The Skinner Box
17 18th Nov 2010 Easy Games
16 11th Nov 2010 So You Want to be a Game Designer
15 4th Nov 2010 Facing Controversy
14 28th Oct 2010 Symbolism 101
13 21st Oct 2010 Mailbag #1
12 14th Oct 2010 Diversity
11 7th Oct 2010 Kinect and Move
10 30th Sep 2010 Project Ten Dollar
9 23rd Sep 2010 Videogame Music
8 16th Sep 2010 Gamer
7 9th Sep 2010 Enriching Lives
6 2nd Sep 2010 Free Speech
5 26th Aug 2010 No Redeeming Value
4 19th Aug 2010 Where Did Survival Horror Go?
3 12th Aug 2010 Innovation
2 10th Aug 2010 The Future of MMOs
1 29th Jul 2010 Video Games & Bad Writing

Specials

Episode Airdate Name  
21 23rd Jul 2018 Extra Politics #8: Fixing the Game - How to Patch Gerrymandering
20 16th Jul 2018 Extra Politics #7: Is the Game Broken? - Designer's Intent and the Triple Power Rule
19 9th Jul 2018 Extra Politics #6: Who Writes the Rules? - Rules, Part 3
18 2nd Jul 2018 Extra Politics #5: Cheating - Rules, Part 2
17 25th Jun 2018 Extra Politics #4: The Rules of Society - Rules, Part 1
16 18th Jun 2018 Extra Politics #3: Catch-up Mechanics - The Role of the Press, Third Parties, and Money
15 11th Jun 2018 Extra Politics #2: Polls vs Win Charts - Positional Heuristics
14 4th Jun 2018 Extra Politics #1: Points, Actions, and Marginal Votes - The Game of Elections
13 Never Games You Might Not Have Tried #8 - Find New Games
12 Never Extra Remix - SGX - Electronic Dance Music and Video Games
11 18th Jan 2012 Stand Together: The Gaming Community vs SOPA and PIPA
10 Never Don't miss out on Extra Play!
9 Never Announcing the Extra Credits Store! Bring Home a GAME Plushie!
8 Never Announcement Extra Play and the Return of Side Quest!
7 2nd Sep 2015 PAX 2015 - Scott Explains How Extra Credits is Made
6 22nd Sep 2010 PAX 2010: Rusel DeMaria Interview
5 21st Sep 2010 PAX 2010: Richard Garfield & James Ernest Interview
4 20th Sep 2010 PAX 2010: Becoming a Game Writer Panel
3 17th Sep 2010 PAX 2010: Jeff Pobst Interview
2 16th Sep 2010 PAX 2010: Game Design 101 Panel
1 15th Sep 2010 PAX 2010: Backstage with Anamanaguchi

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