Episode |
Airdate |
Name |
|
55 |
25th Dec 2019 |
Because Games Matter - Jacob's Story |
|
54 |
18th Dec 2019 |
Because Games Matter - Victoria's Story |
|
53 |
11th Dec 2019 |
Because Games Matter - J.J.'s Story |
|
52 |
4th Dec 2019 |
Imposter Syndrome - Fake It Till You Make It |
|
51 |
27th Nov 2019 |
Loading Screens - The Waiting Game |
|
50 |
20th Nov 2019 |
Credits are not "Extra" - Why Game Credits Matter |
|
49 |
13th Nov 2019 |
Get Hired: Portfolio Design - How to Build a Portfolio |
|
48 |
6th Nov 2019 |
Game Jam Showcase #5 - Passage |
|
47 |
30th Oct 2019 |
The Perfect Horror Protagonist - Writing a Character for Fun & Terror |
|
46 |
23rd Oct 2019 |
Reciprocity in RPGs - How to Share the Spotlight |
|
45 |
16th Oct 2019 |
Did Level Scaling Break Games? - Leveling in Open World Design |
|
44 |
9th Oct 2019 |
The Kobayashi Maru - No-Win Scenarios in Games |
|
43 |
2nd Oct 2019 |
User Generated Content - The Upsides and Pitfalls to Level Editors |
|
42 |
25th Sep 2019 |
The Real Core Loop - What Every Game Has In Common |
|
41 |
12th Sep 2019 |
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers |
|
40 |
28th Aug 2019 |
Content Curation - Why Digital Game Stores Are So Selective |
|
39 |
21st Aug 2019 |
The Prisoner's Dilemma - The Game Theory of Decision-Making |
|
38 |
15th Aug 2019 |
Learning to Play Magic #5 - The Psychology of Magic: The Gathering |
|
37 |
14th Aug 2019 |
Diegetic UI - Realistic, or Distracting? |
|
36 |
8th Aug 2019 |
Learning to Play Magic #4 - Building a Deck |
|
35 |
7th Aug 2019 |
Game Jam #4 Showcase - Theme: Connect |
|
34 |
31st Jul 2019 |
Mixed Success - Winning and Losing in Tabletop Roleplaying Games |
|
33 |
30th Jul 2019 |
Learning to Play Magic #3 - The Stack |
|
32 |
25th Jul 2019 |
Learning to Play Magic #2 - What's in a Color? |
|
31 |
24th Jul 2019 |
In Defense of Imagination - When to NOT Tell the Whole Story to Players |
|
30 |
18th Jul 2019 |
Learning to Play Magic #1 - Core Concepts |
|
29 |
17th Jul 2019 |
Letters to My Nephews #4 - Playing for the Long Game |
|
28 |
11th Jul 2019 |
Magic - Why We Play |
|
27 |
10th Jul 2019 |
The Disappointing Final Level - Making Better Endings For Better Games |
|
26 |
3rd Jul 2019 |
Stop Normalizing Nazis - Socially Conscious Game Design |
|
25 |
26th Jun 2019 |
Bleed - Exploring Psychological Transference in Games |
|
24 |
19th Jun 2019 |
Save Scumming - The Game Design of Save Systems |
|
23 |
12th Jun 2019 |
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond |
|
22 |
5th Jun 2019 |
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized |
|
21 |
29th May 2019 |
The Kuleshov Effect - Improving Character Interactions in Games |
|
20 |
22nd May 2019 |
Comfortable Play - Respecting Boundaries in Tabletop RPGs |
|
19 |
15th May 2019 |
Game Celebrities - The Role of Game Devs in Pop Culture |
|
18 |
8th May 2019 |
Games You Might Not Have Tried #19 - Game Jam "Cycles" Edition! |
|
17 |
1st May 2019 |
Mental Health in Games - How We Can Do Better |
|
16 |
24th Apr 2019 |
Technical Debt - Improving the Production Pipeline |
|
15 |
17th Apr 2019 |
Using Narrative as Context - Balancing Gameplay and Story Elements |
|
14 |
10th Apr 2019 |
Google Stadia - Is Cloud Gaming For Real? |
|
13 |
1st Apr 2019 |
Games You Might Not Have Tried #20 - April 1st Edition! |
|
12 |
27th Mar 2019 |
RPG Character Sheets - Designing Gameplay Around Character Customization |
|
11 |
20th Mar 2019 |
The Importance of Not Playing Games - A Balanced Game Design Education |
|
10 |
13th Mar 2019 |
Mechanics Shaping Story - Re-examining the Core Gameplay Loop |
|
9 |
6th Mar 2019 |
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney |
|
8 |
27th Feb 2019 |
Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried |
|
7 |
20th Feb 2019 |
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest |
|
6 |
13th Feb 2019 |
Destiny vs. Warframe - $500 Million in Free Marketing |
|
5 |
6th Feb 2019 |
The Meaning of Bandersnatch - The Philosophy of Free Will |
|
4 |
30th Jan 2019 |
Games You Might Not Have Tried #18 - Game Jam Edition! |
|
3 |
23rd Jan 2019 |
Too Soon?!? - The Challenges of Early Builds and Game Demos |
|
2 |
16th Jan 2019 |
The Catharsis of Doing - Designing Emotionally Intense Experiences |
|
1 |
9th Jan 2019 |
Overwatch and Informational Audio - Sound Design in Games |
|
Episode |
Airdate |
Name |
|
29 |
9th Jan 2019 |
Overwatch and Informational Audio - Sound Design in Games |
|
28 |
19th Dec 2018 |
Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom |
|
27 |
12th Dec 2018 |
Because Games Matter - MJ's Story: How Games Brought a Family Together |
|
26 |
5th Dec 2018 |
Episode 400! - Taking a Day |
|
25 |
28th Nov 2018 |
Games You Might Not Have Tried #17 - New Games to Learn From! |
|
24 |
21st Nov 2018 |
The GDPR - What It Means For You! (Developers AND Players!) |
|
23 |
14th Nov 2018 |
Tutorials That Don't Talk Down To You - Context Sensitive Design |
|
22 |
7th Nov 2018 |
Building Streaming Into Your Game - Designing Games for Observers |
|
21 |
30th Oct 2018 |
Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations |
|
20 |
24th Oct 2018 |
Achieving Vicarity - Creating Livable Fiction |
|
19 |
17th Oct 2018 |
The New Player Experience - Hooks, Tutorials, Rewards |
|
18 |
10th Oct 2018 |
Aspirational Play - Adding a Sense of Wonder to Game Design |
|
17 |
3rd Oct 2018 |
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters) |
|
16 |
26th Sep 2018 |
The Metaphor is Meaning - "Show, Don't Tell" in Game Design |
|
15 |
19th Sep 2018 |
The Joy of Losing - Learning to Have Fun Playing Games |
|
14 |
12th Sep 2018 |
Games You Might Not Have Tried #15 - September 2018 Edition |
|
13 |
22nd Aug 2018 |
How Games Challenge Us - Empathy and Intuition in Puzzle Design |
|
12 |
15th Aug 2018 |
Gestalt - The Parts and the Whole |
|
11 |
8th Aug 2018 |
Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres |
|
10 |
1st Aug 2018 |
Don't Just Hire Your Fans - Creating a Good Design Team |
|
9 |
25th Jul 2018 |
Game Therapy - How Can Games Improve Mental Health? |
|
8 |
18th Jul 2018 |
Ma, The Space Between - Uncluttered Game Design |
|
7 |
11th Jul 2018 |
The Price of Randomness - Balancing RNG |
|
6 |
4th Jul 2018 |
The Three Pillars of Game Writing - Plot, Character, Lore |
|
5 |
27th Jun 2018 |
College E-Sports - Road to Glory? |
|
4 |
20th Jun 2018 |
The Content Conundrum - Why So Many Games Feel Generic |
|
3 |
13th Jun 2018 |
Games You Might Not Have Tried #14 - Mechs, Monsters and More! |
|
2 |
6th Jun 2018 |
Ladders and Team Games - Doing it Wrong |
|
1 |
30th May 2018 |
Blockchain Games - Can Blockchain Technology be a Game Mechanic? |
|
Episode |
Airdate |
Name |
|
25 |
23rd May 2018 |
Choice Paralysis - Too Much of a Good Thing |
|
24 |
9th May 2018 |
The Digital Museum - Assassin’s Creed Origins Discovery Tour |
|
23 |
25th Apr 2018 |
Wolfenstein vs Call of Duty - The Need for “B” Games |
|
22 |
18th Apr 2018 |
Unpleasant Design - When Bad Design is Used to Hide Problems |
|
21 |
4th Apr 2018 |
Impractical Research - How Academia Can Make Better Games |
|
20 |
28th Mar 2018 |
Break Points - Balancing the Math with the User Experience |
|
19 |
19th Mar 2018 |
NieR: Automata - Sacrifice and the Meaning of Kindness |
|
18 |
28th Feb 2018 |
The Legality of Loot Boxes - Designing Ethical Lootboxes: II |
|
17 |
14th Feb 2018 |
The Loot Box Question - Designing Ethical Lootboxes: I |
|
16 |
31st Jan 2018 |
Why Do Games Cost So Much To Make? - AAA Game Budgets |
|
15 |
24th Jan 2018 |
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing |
|
14 |
17th Jan 2018 |
So You Want To Be in QA - The Test Chamber |
|
13 |
20th Dec 2017 |
Hidden Game Mechanics: Design for the Human Psyche |
|
12 |
12th Dec 2017 |
DayZ - Tragedy of the Commons: The Game |
|
11 |
6th Dec 2017 |
Losing Player Trust - The Data Dilemma |
|
10 |
29th Nov 2017 |
The Warhammer License (Again) - Did Games Workshop's Gamble Work? |
|
9 |
22nd Nov 2017 |
Big Huge Charity - Giving in the Games Industry |
|
8 |
15th Nov 2017 |
A Eulogy for Quintet - Melancholy and Wonder |
|
7 |
8th Nov 2017 |
Games You Might Not Have Tried #13 - Find New Games |
|
6 |
1st Nov 2017 |
The Pacing of PUBG - The Thriller Tension of Battlegrounds |
|
5 |
25th Oct 2017 |
Games You Might Not Have Tried: Horror - Find New Games for Halloween |
|
4 |
18th Oct 2017 |
One More Level - The Arbitrary Endpoint Trap |
|
3 |
11th Oct 2017 |
Prey: The Enemy Inside - Testing You Softly |
|
2 |
4th Oct 2017 |
The Problem with Power Fantasies - We're Not Always Right |
|
1 |
27th Sep 2017 |
The Anchoring Effect - Why Review Scores Matter |
|
Episode |
Airdate |
Name |
|
25 |
20th Sep 2017 |
PAX WEST 2017 Extra Credits Panel |
|
24 |
30th Aug 2017 |
Accessibility - The Curb Cut Effect |
|
23 |
23rd Aug 2017 |
Keep Cutting - Sunk Cost Fallacy and Game Development |
|
22 |
16th Aug 2017 |
Game AI - Funtelligence |
|
21 |
9th Aug 2017 |
Marginal Mechanics and Red Herrings - Why So Weak? |
|
20 |
2nd Aug 2017 |
Peace Games - Gaming for a Better Future |
|
19 |
26th Jul 2017 |
How Games Speak - Learn the Language of Design |
|
18 |
19th Jul 2017 |
Arts Funding - Helping Games that Help Us |
|
17 |
12th Jul 2017 |
Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear |
|
16 |
6th Jul 2017 |
One Million Subs - Thank YOU for Supporting Extra Credits! |
|
15 |
5th Jul 2017 |
Getting Started as a Game Journalist - Practice, Prepare, and Pitch |
|
14 |
28th Jun 2017 |
Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning |
|
13 |
21st Jun 2017 |
Games You Might Not Have Tried #12 - Find New Console Games |
|
12 |
14th Jun 2017 |
Perversion Subversion - Examining Hentai Sensibility |
|
11 |
7th Jun 2017 |
The Legality of Using Your Data - Games of Tomorrow |
|
10 |
24th May 2017 |
Indie Advice - Fire Early |
|
9 |
17th May 2017 |
Why Do We Ship Buggy Games? - A Look Behind the Scenes |
|
8 |
3rd May 2017 |
Lifestyle Games - The Play's the Thing |
|
7 |
26th Apr 2017 |
Localize Everything - Finding Hardcore Fans Worldwide |
|
6 |
18th Apr 2017 |
A Case for Cutscenes - Everything Old is New Again |
|
5 |
14th Apr 2017 |
Liminal Space - Incorporating Real Life into Games |
|
4 |
5th Apr 2017 |
The Auteur Myth - Lone Visionaries... and Their Teams |
|
3 |
29th Mar 2017 |
The Stress of Game Development - Tips for Survival |
|
2 |
22nd Mar 2017 |
Politics in Games - All Media is Political |
|
1 |
15th Mar 2017 |
Co-Pilot Mode - Better Together |
|
Episode |
Airdate |
Name |
|
25 |
8th Mar 2017 |
De-Gamification - Flexibility to Play Your Way |
|
24 |
1st Mar 2017 |
TV You Might Not Have Tried - Check Out New Shows |
|
23 |
22nd Feb 2017 |
Non-Professional Game Dev - The Joy of Making |
|
22 |
16th Feb 2017 |
Advanced Game Literacy - Finding Meaning in Games |
|
21 |
8th Feb 2017 |
Basic Game Literacy - Why It's Hard to Learn How to Play |
|
20 |
1st Feb 2017 |
Intro to UX Design - User Experience and You |
|
19 |
25th Jan 2017 |
Video Games and Gambling - When Does a Game Cross the Line? |
|
18 |
18th Jan 2017 |
Strategic Uncertainty - Keeping Strategy Games Fresh |
|
17 |
21st Dec 2016 |
Because Games Matter - How Video Games Saved My Life |
|
16 |
14th Dec 2016 |
Because Games Matter - Light in the Dark (Souls) |
|
15 |
6th Dec 2016 |
Because Games Matter - A Better Vision |
|
14 |
30th Nov 2016 |
Accretion - Design by Landfill: A Long Term Strategy? |
|
13 |
23rd Nov 2016 |
MMO Economies - Hyperinflation, Reserve Currencies & You! |
|
12 |
17th Nov 2016 |
Letter to My Nephews #3 - This Is Your Story |
|
11 |
9th Nov 2016 |
Games You Might Not Have Tried #11 |
|
10 |
2nd Nov 2016 |
The Most Fundamental Deceit - Horror and How Rationality Betrays Us |
|
9 |
26th Oct 2016 |
Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles |
|
8 |
19th Oct 2016 |
Overwatch and Asymmetric Level Design - What Makes the Maps Fun? |
|
7 |
12th Oct 2016 |
The PS4 Pro - Changing the Console Market |
|
6 |
5th Oct 2016 |
Letters to My Nephews #2 - Learning to Learn |
|
5 |
28th Sep 2016 |
Pokémon GO - Designing for Good (2) |
|
4 |
21st Sep 2016 |
Pokémon GO - Designing for the Real World (1) |
|
3 |
31st Aug 2016 |
Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution |
|
2 |
24th Aug 2016 |
Improving on Pokemon GO - Making Better Augmented Reality Games |
|
1 |
17th Aug 2016 |
Understanding the Fantasy - How to Shape a Game's Design |
|
Episode |
Airdate |
Name |
|
25 |
10th Aug 2016 |
Letters to My Nephews - Never Giving Up |
|
24 |
3rd Aug 2016 |
Remote Development - How to Work Effectively from Long Distance |
|
23 |
27th Jul 2016 |
Games You Might Not Have Tried #10 - Find New Games |
|
22 |
20th Jul 2016 |
Games You Might Not Have Tried #9 - Find New Games |
|
21 |
13th Jul 2016 |
Classroom Metrics - Real World Case Study for Games in Schools |
|
20 |
6th Jul 2016 |
Revolution 1979 - How to Make a Documentary Game |
|
19 |
29th Jun 2016 |
The Power of Incentives - How Games Help Us Examine Our World |
|
18 |
16th Jun 2016 |
Backtracking and Level Design - Making a Way Out |
|
17 |
8th Jun 2016 |
The Warhammer 40k License - A Total Change of Strategy |
|
16 |
1st Jun 2016 |
The Copyright Dilemma - On Trademarks, Copyrights, and Patents |
|
15 |
25th May 2016 |
Legacy Play - Thoughts on the Vanilla WoW Server |
|
14 |
18th May 2016 |
Integrating Academia - Experimenting for Better Games |
|
13 |
11th May 2016 |
In Defense of Short Games - Worth Every Dollar |
|
12 |
4th May 2016 |
Enclothed Cognition - Do Character Outfits Affect Our Play? |
|
11 |
28th Apr 2016 |
The Casual Core Fallacy - Designing for Depth |
|
10 |
20th Apr 2016 |
Educating Game Designers - Too Much "Game" at Game Schools |
|
9 |
13th Apr 2016 |
The Division - Problematic Meaning in Mechanics |
|
8 |
6th Apr 2016 |
The Importance of Local Multiplayer - Seeing Eye-to-Eye |
|
7 |
30th Mar 2016 |
So You Want To Be an Animator - Building Your Career |
|
6 |
23rd Mar 2016 |
Understanding the Witness - Mechanical Transference and You |
|
5 |
16th Mar 2016 |
What Does Tomorrow Look Like? - How We Envision the Future |
|
4 |
9th Mar 2016 |
Game Literacy: Games in Education - Should We Teach Game Basics? |
|
3 |
2nd Mar 2016 |
The Lottery - Why People Favor Worse Odds |
|
2 |
24th Feb 2016 |
Games You Might Not Have Tried #8 - Find New Games |
|
1 |
17th Feb 2016 |
Why Aren't There Science Fiction Games? |
|
Episode |
Airdate |
Name |
|
25 |
10th Feb 2016 |
Why Are There No Good Video Game Movies |
|
24 |
3rd Feb 2016 |
What to Look for in 2016 - Industry Developments to Watch - Extra Credits |
|
23 |
27th Jan 2016 |
Free to Play Laws - Can We Stop Predatory Practices |
|
22 |
20th Jan 2016 |
Still Skeptical of V.R. - Five Challenges for Virtual Reality |
|
21 |
13th Jan 2016 |
Information Density - How Mr. Robot Does a Lot with a Little |
|
20 |
6th Jan 2016 |
Game Writing Pitfalls - Lost Opportunities in Games |
|
19 |
16th Dec 2015 |
Propaganda Games - Sesame Credit - The True Danger of Gamification |
|
18 |
9th Dec 2015 |
Games You Might Not Have Tried - Winter 2015 |
|
17 |
2nd Dec 2015 |
Where Does Your Console Come From? - Supply Chains |
|
16 |
25th Nov 2015 |
The Antihero - Can Games Create Antiheroes? |
|
15 |
18th Nov 2015 |
More Ways to Use Randomness - What is the Goal of RNG? |
|
14 |
11th Nov 2015 |
The Delta of Randomness - Can You Balance for RNG? |
|
13 |
4th Nov 2015 |
Destiny is Gaming's "Law & Order" - Video Game Comfort Food |
|
12 |
28th Oct 2015 |
Places of Horror - The Secrets of Scary Settings |
|
11 |
21st Oct 2015 |
Balancing an MMO Ecosystem - Getting a Mix of Player Types |
|
10 |
14th Oct 2015 |
Bartle's Taxonomy - What Type of Player are You? |
|
9 |
7th Oct 2015 |
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead |
|
8 |
30th Sep 2015 |
Power Creep in Hearthstone - What It Teaches Us About Games |
|
7 |
23rd Sep 2015 |
Frame Rate - How Does Frame Rate Affect Gameplay? |
|
6 |
16th Sep 2015 |
Romantic Dilemmas - How Witcher 3 Builds Character through Choice |
|
5 |
9th Sep 2015 |
Fallout Shelter - How a Casual Game Won Over Hardcore Players |
|
4 |
26th Aug 2015 |
Puzzle Break - Teamwork and Escape the Room Games |
|
3 |
19th Aug 2015 |
Progression Systems - How Good Games Avoid Skinner Boxes |
|
2 |
12th Aug 2015 |
Returning to WWII - Four New Approaches to War Games |
|
1 |
5th Aug 2015 |
A Generation of Remasters - Welcome Updates or Troubling Omens |
|
Episode |
Airdate |
Name |
|
35 |
Never |
Bartle's Taxonomy - What Type of Player are You? |
|
34 |
Never |
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead |
|
33 |
Never |
Power Creep in Hearthstone - What It Teaches Us About Games |
|
32 |
Never |
Frame Rate - How Does Frame Rate Affect Gameplay? |
|
31 |
Never |
Romantic Dilemmas - How Witcher 3 Builds Character through Choice |
|
30 |
Never |
Fallout Shelter - How a Casual Game Won Over Hardcore Players |
|
29 |
Never |
Puzzle Break - Teamwork and Escape the Room Games |
|
28 |
Never |
Progression Systems - How Good Games Avoid Skinner Boxes |
|
27 |
Never |
Returning to WWII - Four New Approaches to War Games |
|
26 |
Never |
A Generation of Remasters - Welcome Updates or Troubling Omens |
|
25 |
29th Jul 2015 |
Speedrunning - Games Done Quick and Developer Tips |
|
24 |
22nd Jul 2015 |
Procedural Generation - How Games Create Infinite Worlds |
|
23 |
15th Jul 2015 |
The New Future of Japan - The Auteur Movement |
|
22 |
8th Jul 2015 |
The Witcher III - Wild Hunt - Best Detective Game Ever Made |
|
21 |
1st Jul 2015 |
Advanced Social Curve Design - Empowering the Community |
|
20 |
24th Jun 2015 |
Intermediate Social Curve Design - Introducing Cooperation Rewards |
|
19 |
17th Jun 2015 |
Social Difficulty Curve - Easing Players into Communication |
|
18 |
10th Jun 2015 |
Exploration in Games - Four Ways Players Discover Joy |
|
17 |
3rd Jun 2015 |
Force-of-Nature Villains - Giving a Face to Pure Evil |
|
16 |
27th May 2015 |
Rust - Representing Race in Games |
|
15 |
20th May 2015 |
Paid Mods |
|
14 |
13th May 2015 |
Hatred |
|
13 |
6th May 2015 |
On Classical Heroes |
|
12 |
29th Apr 2015 |
Understanding Your Player |
|
11 |
22nd Apr 2015 |
Exit Points |
|
10 |
15th Apr 2015 |
Humane Design |
|
9 |
8th Apr 2015 |
Romance in Games |
|
8 |
1st Apr 2015 |
Awesome Per Second |
|
7 |
25th Mar 2015 |
Four Realistic Predictions |
|
6 |
18th Mar 2015 |
Asymmetric Play |
|
5 |
12th Mar 2015 |
Games You Might Not Have Tried #7 |
|
4 |
12th Mar 2015 |
The Fantastic |
|
3 |
25th Feb 2015 |
What Makes Us Roleplay? |
|
2 |
19th Feb 2015 |
No Gendered Mechanics |
|
1 |
12th Feb 2015 |
A Question of Empathy |
|
Episode |
Airdate |
Name |
|
25 |
4th Feb 2015 |
Launching! How to Market Your Game |
|
24 |
28th Jan 2015 |
Minimum Viable Product - How to Scope small and Start Right |
|
23 |
21st Jan 2015 |
Practical Rules - Setting (and Keeping) Goals |
|
22 |
14th Jan 2015 |
Basics - How To Start Your Game Development |
|
21 |
24th Dec 2014 |
Snakes and Ladders |
|
20 |
17th Dec 2014 |
Mechanics and Tone |
|
19 |
10th Dec 2014 |
Global Games: Norway |
|
18 |
3rd Dec 2014 |
How Games Scratch Your Multitasking Itch |
|
17 |
26th Nov 2014 |
How to Approach Game Difficulty |
|
16 |
19th Nov 2014 |
Interactive Video |
|
15 |
12th Nov 2014 |
Video Game Rating Systems |
|
14 |
5th Nov 2014 |
Shiver with Antici-pation |
|
13 |
29th Oct 2014 |
Horror That Lingers |
|
12 |
22nd Oct 2014 |
Plan, Practice, Improvise |
|
11 |
15th Oct 2014 |
Digging Deeper |
|
10 |
8th Oct 2014 |
Big Bad II |
|
9 |
1st Oct 2014 |
Big Bad I |
|
8 |
24th Sep 2014 |
Shovelware |
|
7 |
17th Sep 2014 |
MMO Economies |
|
6 |
10th Sep 2014 |
Historical Games |
|
5 |
3rd Sep 2014 |
Free to Play Is Currently Broken |
|
4 |
27th Aug 2014 |
First Move Advantage |
|
3 |
21st Aug 2014 |
Games You Might Not Have Tried: Humble Bundle |
|
2 |
13th Aug 2014 |
Randomness in Esports |
|
1 |
6th Aug 2014 |
Too Many Games |
|
Episode |
Airdate |
Name |
|
26 |
19th Mar 2014 |
Collectable Games (Part 3) |
|
25 |
5th Feb 2014 |
Fail Faster |
|
24 |
29th Jan 2014 |
Affordances |
|
23 |
22nd Jan 2014 |
The Magic Circle |
|
22 |
15th Jan 2014 |
Games You Might Not Have Tried: Collectable Games |
|
21 |
8th Jan 2014 |
The Good We Do |
|
20 |
25th Dec 2013 |
Incentive Systems and Politics (Part 3) |
|
19 |
18th Dec 2013 |
Incentive Systems and Politics (Part 2) |
|
18 |
11th Dec 2013 |
Incentive Systems and Politics (Part 1) |
|
17 |
27th Nov 2013 |
What Is a Game? |
|
16 |
20th Nov 2013 |
Community Management |
|
15 |
13th Nov 2013 |
Collectable Games (Part 2) |
|
14 |
6th Nov 2013 |
Collectable Games (Part 1) |
|
13 |
30th Oct 2013 |
Games You REALLY Might Not Have Tried |
|
12 |
23rd Oct 2013 |
Spectacle Creep |
|
11 |
16th Oct 2013 |
Competitive Storytelling |
|
10 |
9th Oct 2013 |
Overlooked |
|
9 |
2nd Oct 2013 |
Negative Possibility Space |
|
8 |
25th Sep 2013 |
How Much Agency Do Games Need? |
|
7 |
18th Sep 2013 |
The Illusion of Choice |
|
6 |
11th Sep 2013 |
The Feeling of Agency |
|
5 |
28th Aug 2013 |
Games You Might Not Have Tried #6 |
|
4 |
21st Aug 2013 |
Myers Briggs and Character Creation |
|
3 |
14th Aug 2013 |
A Case for Board Games |
|
2 |
7th Aug 2013 |
Games in Education |
|
1 |
31st Jul 2013 |
So You Want to be an Indie |
|
Episode |
Airdate |
Name |
|
21 |
23rd Jul 2018 |
Extra Politics #8: Fixing the Game - How to Patch Gerrymandering |
|
20 |
16th Jul 2018 |
Extra Politics #7: Is the Game Broken? - Designer's Intent and the Triple Power Rule |
|
19 |
9th Jul 2018 |
Extra Politics #6: Who Writes the Rules? - Rules, Part 3 |
|
18 |
2nd Jul 2018 |
Extra Politics #5: Cheating - Rules, Part 2 |
|
17 |
25th Jun 2018 |
Extra Politics #4: The Rules of Society - Rules, Part 1 |
|
16 |
18th Jun 2018 |
Extra Politics #3: Catch-up Mechanics - The Role of the Press, Third Parties, and Money |
|
15 |
11th Jun 2018 |
Extra Politics #2: Polls vs Win Charts - Positional Heuristics |
|
14 |
4th Jun 2018 |
Extra Politics #1: Points, Actions, and Marginal Votes - The Game of Elections |
|
13 |
Never |
Games You Might Not Have Tried #8 - Find New Games |
|
12 |
Never |
Extra Remix - SGX - Electronic Dance Music and Video Games |
|
11 |
18th Jan 2012 |
Stand Together: The Gaming Community vs SOPA and PIPA |
|
10 |
Never |
Don't miss out on Extra Play! |
|
9 |
Never |
Announcing the Extra Credits Store! Bring Home a GAME Plushie! |
|
8 |
Never |
Announcement Extra Play and the Return of Side Quest! |
|
7 |
2nd Sep 2015 |
PAX 2015 - Scott Explains How Extra Credits is Made |
|
6 |
22nd Sep 2010 |
PAX 2010: Rusel DeMaria Interview |
|
5 |
21st Sep 2010 |
PAX 2010: Richard Garfield & James Ernest Interview |
|
4 |
20th Sep 2010 |
PAX 2010: Becoming a Game Writer Panel |
|
3 |
17th Sep 2010 |
PAX 2010: Jeff Pobst Interview |
|
2 |
16th Sep 2010 |
PAX 2010: Game Design 101 Panel |
|
1 |
15th Sep 2010 |
PAX 2010: Backstage with Anamanaguchi |
|