Masahiro Sakurai on Creating Games

Show Info

Status
Continuing
Show Type
Documentary
First Aired
23rd August 2022
Runtime
3 minutes
Network
YouTube
Air Time
09:00:00
Air Day
Weekdays
Rating

Overview

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episode List:

Season 1

Episode Airdate Name  
157 2nd Nov 2023 Avoiding Comparison [Planning & Game Design]
156 30th Oct 2023 Super Smash Bros. Ultimate [Game Concepts]
155 27th Oct 2023 The Shoryuken Command [Game Essence]
154 24th Oct 2023 The Majority Shouldn't Always Rule [Work Ethic]
153 10th Oct 2023 Flick Input [Design Specifics]
152 6th Oct 2023 Billboards [Effects]
151 3rd Oct 2023 Do Graphics Impact Fun? [Graphics]
150 28th Sep 2023 Planning Your Game’s Rewards [Planning & Game Design]
149 25th Sep 2023 The Perils of Interpolation [Animation]
148 22nd Sep 2023 Show and Tell: Some Rare Belongings [Grab Bag]
147 19th Sep 2023 More Game Essence Means Less Broad Appeal [Game Essence]
146 15th Sep 2023 Make Important Elements Bigger [UI]
145 12th Sep 2023 The Original Piece is Always Right [Audio]
144 8th Sep 2023 Knockback in Super Smash Bros. [Programming & Tech]
143 5th Sep 2023 Keep Your Internal Pressure High [Work Ethic]
142 1st Sep 2023 Official Websites [Marketing]
141 29th Aug 2023 Damage Animations [Animation]
140 25th Aug 2023 Unexpected Results [Design Specifics]
139 22nd Aug 2023 Guidelines [Grab Bag]
138 18th Aug 2023 A Fight Between Live Action and Animation [Graphics]
137 15th Aug 2023 Staying Organized with Hierarchical Outlines [Planning & Game Design]
136 12th Aug 2023 Bug Testing Never Ends [Team Management]
135 8th Aug 2023 Super Smash Bros. for 3DS / Wii U [Game Concepts]
134 4th Aug 2023 Game Essence in Shooting Games [Game Essence]
133 1st Aug 2023 Color-Coding Your Game [UI]
132 28th Jul 2023 The Team Behind Super Smash Bros. Brawl [Grab Bag]
131 25th Jul 2023 Hit Marks [Effects]
130 20th Jul 2023 Unifying Visual Style [Graphics]
129 17th Jul 2023 Motion Sickness in 3D Games [Planning & Game Design]
128 13th Jul 2023 Is Your Game Appealing Enough to Start Over? [Game Essence]
127 10th Jul 2023 Arranging Music [Audio]
126 7th Jul 2023 Broad Input, Broad Output [Work Ethic]
125 4th Jul 2023 Kid Icarus: Uprising [Game Concepts]
124 29th Jun 2023 Games During My Childhood [Grab Bag]
123 26th Jun 2023 Daily Report Suggestions [Team Management]
122 23rd Jun 2023 Game Demos [Marketing]
121 21st Jun 2023 Squashing and Scaling [Animation]
120 19th Jun 2023 The Fun in Picking Sides [Planning & Game Design]
119 16th Jun 2023 Maps Are Game Screens, Too [Design Specifics]
118 14th Jun 2023 Family BASIC [Programming & Tech]
117 12th Jun 2023 Make Retries Quick [Game Essence]
116 9th Jun 2023 PRESS START [Grab Bag]
115 7th Jun 2023 The Basics of Pixel Art [Graphics]
114 5th Jun 2023 Explain Ideas to Everyone at Once [Team Management]
113 1st Jun 2023 Game Writing is Unique [Planning & Game Design]
112 29th May 2023 Branching Tastes [Work Ethic]
111 27th May 2023 Menus Define Your World [UI]
110 24th May 2023 Canceled Games [Grab Bag]
109 21st May 2023 Don't Rely on a "Plan B" [Work Ethic]
108 19th May 2023 Super Smash Bros. Brawl [Game Concepts]
107 16th May 2023 Voice Recording [Audio]
106 13th May 2023 Posing Suggestions [Animation]
105 10th May 2023 Mountain Climbing Is More Than Just Climbing [Game Essence]
104 8th May 2023 Don't Be Unresponsive [Planning & Game Design]
103 5th May 2023 Screen Shake [Effects]
102 2nd May 2023 Behavior at Ledges [Design Specifics]
101 30th Apr 2023 Paint an Accurate Picture of Your Game [Marketing]
100 27th Apr 2023 Development Secrets of the Original Kirby [Grab Bag]
99 24th Apr 2023 An Up-Close Look at Smash Bros. Stages [Graphics]
98 21st Apr 2023 How I Stuck With My Column [Work Ethic]
97 19th Apr 2023 Dying Comes as a Relief? [Game Essence]
96 17th Apr 2023 The Family Computer (and the NES) [Grab Bag]
95 14th Apr 2023 Praise the Player! [Planning & Game Design]
94 11th Apr 2023 Using Tickets to Manage Tasks [Programming & Tech]
93 8th Apr 2023 Emphasizing Text [UI]
92 5th Apr 2023 Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
91 3rd Apr 2023 Exaggerate to Make Up for Information Loss [Animation]
90 31st Mar 2023 Supervising Art Through Retouches [Graphics]
89 28th Mar 2023 Audio as Fiction and Non-Fiction [Audio]
88 24th Mar 2023 Ten People Can Produce Seven People's Work [Team Management]
87 22nd Mar 2023 Mastering Up [Grab Bag]
86 20th Mar 2023 Game Essence in Falling-Block Puzzle Games [Game Essence]
85 17th Mar 2023 Making Tutorials Feel Natural [Planning & Game Design]
84 14th Mar 2023 Units of Speed [Design Specifics]
83 10th Mar 2023 Just Do It Already! [Work Ethic]
82 8th Mar 2023 Do Competitive Games Have to Be Complex? [Game Essence]
81 6th Mar 2023 Games and Eye Strain [Grab Bag]
80 3rd Mar 2023 Marketing is Multiplicative [Marketing]
79 28th Feb 2023 Visual Effects in Slow Motion [Effects]
78 24th Feb 2023 Loading Screens [UI]
77 22nd Feb 2023 Follow-Throughs Make the Impact [Animation]
76 20th Feb 2023 Learn to Count Frames! [Planning & Game Design]
75 17th Feb 2023 Consider Rewards First [Game Essence]
74 13th Feb 2023 Meteos [Game Concepts]
73 11th Feb 2023 Say No to Slow! [Design Specifics]
72 8th Feb 2023 Competing with the Past [Grab Bag]
71 6th Feb 2023 Do We Really Need Enemies? [Game Essence]
70 3rd Feb 2023 Directors Need to Be Unique [Work Ethic]
69 1st Feb 2023 Game Music and Ambient Sounds [Audio]
68 30th Jan 2023 Put Parameters in Brackets [Programming & Tech]
67 27th Jan 2023 You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
66 25th Jan 2023 Sora's Work-From-Home Strategies [Grab Bag]
65 23rd Jan 2023 Falling Sells the Feeling of Flight [Game Essence]
64 20th Jan 2023 Good Errands and Bad Errands [Planning & Game Design]
63 18th Jan 2023 Get the Sense of Scale Right [Graphics]
62 15th Jan 2023 Attack Poses [Animation]
61 13th Jan 2023 Don't Anchor Your Center Point [Design Specifics]
60 10th Jan 2023 Don't Wait to Speak Your Mind [Team Management]
59 9th Jan 2023 Kirby Air Ride [Game Concepts]
58 6th Jan 2023 Team Digital or Team Physical? [Grab Bag]
57 4th Jan 2023 Deconstruct, Analyze, and Rebuild [Planning & Game Design]
56 2nd Jan 2023 Flash, Blast, and Smoke [Effects]
55 30th Dec 2022 Modern Quality of Life Features [UI]
54 27th Dec 2022 Listen in Various Environments [Audio]
53 25th Dec 2022 Sora Ltd. [Grab Bag]
52 23rd Dec 2022 Prep Your Proposals Hot and Fast [Work Ethic]
51 20th Dec 2022 The Potential of One Button [Planning & Game Design]
50 16th Dec 2022 Jobs in Game Development [Team Management]
49 14th Dec 2022 Making Lead-ins Instant and Impactful [Animation]
48 11th Dec 2022 Let Players Cheat the System [Game Essence]
47 9th Dec 2022 Eight Hit Stop Techniques [Design Specifics]
46 6th Dec 2022 Making Your Game Easy to Tune [Programming & Tech]
45 2nd Dec 2022 That Was Then, This Is Now [Grab Bag]
44 30th Nov 2022 Distinguishing Between Major and Minor Elements [Graphics]
43 27th Nov 2022 Sharing Info Within a Team [Team Management]
42 25th Nov 2022 A Small Window Into the World [Planning & Game Design]
41 23rd Nov 2022 The Fiend's Cauldron [Game Essence]
40 21st Nov 2022 Super Smash Bros. Melee [Game Concepts]
39 18th Nov 2022 My Feline Friend, Fukurashi [Grab Bag]
38 15th Nov 2022 Writing Game Proposals [Work Ethic]
37 13th Nov 2022 Jump Physics [Design Specifics]
36 11th Nov 2022 Breaking Down Attack Animations [Animation]
35 9th Nov 2022 Let Your Characters Shine [Effects]
34 6th Nov 2022 Making a Living Making Games [Planning & Game Design]
33 4th Nov 2022 Text Size [UI]
32 2nd Nov 2022 Strike a Balance with Sound Effects [Audio]
31 30th Oct 2022 The Price of Games [Grab Bag]
30 28th Oct 2022 Emphasize Objects with Collision [Graphics]
29 25th Oct 2022 Spec Changes [Work Ethic]
28 23rd Oct 2022 Too Much is Just Right [Animation]
27 20th Oct 2022 Super Smash Bros [Game Concepts]
26 17th Oct 2022 Fun Beyond Game Essence [Game Essence]
25 14th Oct 2022 Make the Tempo Match the Game [Audio]
24 12th Oct 2022 Exercise While You Game! [Grab Bag]
23 10th Oct 2022 Keeping Rewards in Sight [Planning & Game Design]
22 7th Oct 2022 Name Files Logically [Programming & Tech]
21 4th Oct 2022 Try Telling That to the Player [Work Ethic]
20 2nd Oct 2022 Kirby Super Star [Game Concepts]
19 30th Sep 2022 Giving "Weight" to Buttons [Design Specifics]
18 28th Sep 2022 Clarity vs. Style [UI]
17 25th Sep 2022 Just Let Them Play! [Planning & Game Design]
16 22nd Sep 2022 Make It "Pop" [Effects]
15 20th Sep 2022 Game Essence in Role-Playing Games [Game Essence]
14 17th Sep 2022 Assigning Animations [Animation]
13 15th Sep 2022 Game Awards [Grab Bag]
12 11th Sep 2022 Presentations Are All About Speed! [Work Ethic]
11 9th Sep 2022 Kirby's Adventure [Game Concepts]
10 7th Sep 2022 Draw the Light, Not the Asset [Graphics]
9 4th Sep 2022 Squeeze and Release [Game Essence]
8 1st Sep 2022 Down with Lag! [Grab Bag]
7 31st Aug 2022 Game Development Isn't a Game [Work Ethic]
6 28th Aug 2022 Risk and Reward [Game Essence]
5 26th Aug 2022 Frame Rates [Planning & Game Design]
4 24th Aug 2022 Kirby's Dream Land [Game Concepts]
3 23rd Aug 2022 Stop for Big Moments! [Design Specifics]
2 23rd Aug 2022 Masahiro Sakurai's Creative Works
1 23rd Aug 2022 About This Channel

Specials

Episode Airdate Name  
3 19th Oct 2023 Special Crossover! #3 [Special]
2 16th Oct 2023 Special Crossover! #2 [Special]
1 13th Oct 2023 Special Crossover! #1 [Special]

Stars

Masahiro Sakurai