Episode |
Airdate |
Name |
|
157 |
2nd Nov 2023 |
Avoiding Comparison [Planning & Game Design] |
|
156 |
30th Oct 2023 |
Super Smash Bros. Ultimate [Game Concepts] |
|
155 |
27th Oct 2023 |
The Shoryuken Command [Game Essence] |
|
154 |
24th Oct 2023 |
The Majority Shouldn't Always Rule [Work Ethic] |
|
153 |
10th Oct 2023 |
Flick Input [Design Specifics] |
|
152 |
6th Oct 2023 |
Billboards [Effects] |
|
151 |
3rd Oct 2023 |
Do Graphics Impact Fun? [Graphics] |
|
150 |
28th Sep 2023 |
Planning Your Game’s Rewards [Planning & Game Design] |
|
149 |
25th Sep 2023 |
The Perils of Interpolation [Animation] |
|
148 |
22nd Sep 2023 |
Show and Tell: Some Rare Belongings [Grab Bag] |
|
147 |
19th Sep 2023 |
More Game Essence Means Less Broad Appeal [Game Essence] |
|
146 |
15th Sep 2023 |
Make Important Elements Bigger [UI] |
|
145 |
12th Sep 2023 |
The Original Piece is Always Right [Audio] |
|
144 |
8th Sep 2023 |
Knockback in Super Smash Bros. [Programming & Tech] |
|
143 |
5th Sep 2023 |
Keep Your Internal Pressure High [Work Ethic] |
|
142 |
1st Sep 2023 |
Official Websites [Marketing] |
|
141 |
29th Aug 2023 |
Damage Animations [Animation] |
|
140 |
25th Aug 2023 |
Unexpected Results [Design Specifics] |
|
139 |
22nd Aug 2023 |
Guidelines [Grab Bag] |
|
138 |
18th Aug 2023 |
A Fight Between Live Action and Animation [Graphics] |
|
137 |
15th Aug 2023 |
Staying Organized with Hierarchical Outlines [Planning & Game Design] |
|
136 |
12th Aug 2023 |
Bug Testing Never Ends [Team Management] |
|
135 |
8th Aug 2023 |
Super Smash Bros. for 3DS / Wii U [Game Concepts] |
|
134 |
4th Aug 2023 |
Game Essence in Shooting Games [Game Essence] |
|
133 |
1st Aug 2023 |
Color-Coding Your Game [UI] |
|
132 |
28th Jul 2023 |
The Team Behind Super Smash Bros. Brawl [Grab Bag] |
|
131 |
25th Jul 2023 |
Hit Marks [Effects] |
|
130 |
20th Jul 2023 |
Unifying Visual Style [Graphics] |
|
129 |
17th Jul 2023 |
Motion Sickness in 3D Games [Planning & Game Design] |
|
128 |
13th Jul 2023 |
Is Your Game Appealing Enough to Start Over? [Game Essence] |
|
127 |
10th Jul 2023 |
Arranging Music [Audio] |
|
126 |
7th Jul 2023 |
Broad Input, Broad Output [Work Ethic] |
|
125 |
4th Jul 2023 |
Kid Icarus: Uprising [Game Concepts] |
|
124 |
29th Jun 2023 |
Games During My Childhood [Grab Bag] |
|
123 |
26th Jun 2023 |
Daily Report Suggestions [Team Management] |
|
122 |
23rd Jun 2023 |
Game Demos [Marketing] |
|
121 |
21st Jun 2023 |
Squashing and Scaling [Animation] |
|
120 |
19th Jun 2023 |
The Fun in Picking Sides [Planning & Game Design] |
|
119 |
16th Jun 2023 |
Maps Are Game Screens, Too [Design Specifics] |
|
118 |
14th Jun 2023 |
Family BASIC [Programming & Tech] |
|
117 |
12th Jun 2023 |
Make Retries Quick [Game Essence] |
|
116 |
9th Jun 2023 |
PRESS START [Grab Bag] |
|
115 |
7th Jun 2023 |
The Basics of Pixel Art [Graphics] |
|
114 |
5th Jun 2023 |
Explain Ideas to Everyone at Once [Team Management] |
|
113 |
1st Jun 2023 |
Game Writing is Unique [Planning & Game Design] |
|
112 |
29th May 2023 |
Branching Tastes [Work Ethic] |
|
111 |
27th May 2023 |
Menus Define Your World [UI] |
|
110 |
24th May 2023 |
Canceled Games [Grab Bag] |
|
109 |
21st May 2023 |
Don't Rely on a "Plan B" [Work Ethic] |
|
108 |
19th May 2023 |
Super Smash Bros. Brawl [Game Concepts] |
|
107 |
16th May 2023 |
Voice Recording [Audio] |
|
106 |
13th May 2023 |
Posing Suggestions [Animation] |
|
105 |
10th May 2023 |
Mountain Climbing Is More Than Just Climbing [Game Essence] |
|
104 |
8th May 2023 |
Don't Be Unresponsive [Planning & Game Design] |
|
103 |
5th May 2023 |
Screen Shake [Effects] |
|
102 |
2nd May 2023 |
Behavior at Ledges [Design Specifics] |
|
101 |
30th Apr 2023 |
Paint an Accurate Picture of Your Game [Marketing] |
|
100 |
27th Apr 2023 |
Development Secrets of the Original Kirby [Grab Bag] |
|
99 |
24th Apr 2023 |
An Up-Close Look at Smash Bros. Stages [Graphics] |
|
98 |
21st Apr 2023 |
How I Stuck With My Column [Work Ethic] |
|
97 |
19th Apr 2023 |
Dying Comes as a Relief? [Game Essence] |
|
96 |
17th Apr 2023 |
The Family Computer (and the NES) [Grab Bag] |
|
95 |
14th Apr 2023 |
Praise the Player! [Planning & Game Design] |
|
94 |
11th Apr 2023 |
Using Tickets to Manage Tasks [Programming & Tech] |
|
93 |
8th Apr 2023 |
Emphasizing Text [UI] |
|
92 |
5th Apr 2023 |
Sodatete! Kouchuu Ouja Mushiking [Game Concepts] |
|
91 |
3rd Apr 2023 |
Exaggerate to Make Up for Information Loss [Animation] |
|
90 |
31st Mar 2023 |
Supervising Art Through Retouches [Graphics] |
|
89 |
28th Mar 2023 |
Audio as Fiction and Non-Fiction [Audio] |
|
88 |
24th Mar 2023 |
Ten People Can Produce Seven People's Work [Team Management] |
|
87 |
22nd Mar 2023 |
Mastering Up [Grab Bag] |
|
86 |
20th Mar 2023 |
Game Essence in Falling-Block Puzzle Games [Game Essence] |
|
85 |
17th Mar 2023 |
Making Tutorials Feel Natural [Planning & Game Design] |
|
84 |
14th Mar 2023 |
Units of Speed [Design Specifics] |
|
83 |
10th Mar 2023 |
Just Do It Already! [Work Ethic] |
|
82 |
8th Mar 2023 |
Do Competitive Games Have to Be Complex? [Game Essence] |
|
81 |
6th Mar 2023 |
Games and Eye Strain [Grab Bag] |
|
80 |
3rd Mar 2023 |
Marketing is Multiplicative [Marketing] |
|
79 |
28th Feb 2023 |
Visual Effects in Slow Motion [Effects] |
|
78 |
24th Feb 2023 |
Loading Screens [UI] |
|
77 |
22nd Feb 2023 |
Follow-Throughs Make the Impact [Animation] |
|
76 |
20th Feb 2023 |
Learn to Count Frames! [Planning & Game Design] |
|
75 |
17th Feb 2023 |
Consider Rewards First [Game Essence] |
|
74 |
13th Feb 2023 |
Meteos [Game Concepts] |
|
73 |
11th Feb 2023 |
Say No to Slow! [Design Specifics] |
|
72 |
8th Feb 2023 |
Competing with the Past [Grab Bag] |
|
71 |
6th Feb 2023 |
Do We Really Need Enemies? [Game Essence] |
|
70 |
3rd Feb 2023 |
Directors Need to Be Unique [Work Ethic] |
|
69 |
1st Feb 2023 |
Game Music and Ambient Sounds [Audio] |
|
68 |
30th Jan 2023 |
Put Parameters in Brackets [Programming & Tech] |
|
67 |
27th Jan 2023 |
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] |
|
66 |
25th Jan 2023 |
Sora's Work-From-Home Strategies [Grab Bag] |
|
65 |
23rd Jan 2023 |
Falling Sells the Feeling of Flight [Game Essence] |
|
64 |
20th Jan 2023 |
Good Errands and Bad Errands [Planning & Game Design] |
|
63 |
18th Jan 2023 |
Get the Sense of Scale Right [Graphics] |
|
62 |
15th Jan 2023 |
Attack Poses [Animation] |
|
61 |
13th Jan 2023 |
Don't Anchor Your Center Point [Design Specifics] |
|
60 |
10th Jan 2023 |
Don't Wait to Speak Your Mind [Team Management] |
|
59 |
9th Jan 2023 |
Kirby Air Ride [Game Concepts] |
|
58 |
6th Jan 2023 |
Team Digital or Team Physical? [Grab Bag] |
|
57 |
4th Jan 2023 |
Deconstruct, Analyze, and Rebuild [Planning & Game Design] |
|
56 |
2nd Jan 2023 |
Flash, Blast, and Smoke [Effects] |
|
55 |
30th Dec 2022 |
Modern Quality of Life Features [UI] |
|
54 |
27th Dec 2022 |
Listen in Various Environments [Audio] |
|
53 |
25th Dec 2022 |
Sora Ltd. [Grab Bag] |
|
52 |
23rd Dec 2022 |
Prep Your Proposals Hot and Fast [Work Ethic] |
|
51 |
20th Dec 2022 |
The Potential of One Button [Planning & Game Design] |
|
50 |
16th Dec 2022 |
Jobs in Game Development [Team Management] |
|
49 |
14th Dec 2022 |
Making Lead-ins Instant and Impactful [Animation] |
|
48 |
11th Dec 2022 |
Let Players Cheat the System [Game Essence] |
|
47 |
9th Dec 2022 |
Eight Hit Stop Techniques [Design Specifics] |
|
46 |
6th Dec 2022 |
Making Your Game Easy to Tune [Programming & Tech] |
|
45 |
2nd Dec 2022 |
That Was Then, This Is Now [Grab Bag] |
|
44 |
30th Nov 2022 |
Distinguishing Between Major and Minor Elements [Graphics] |
|
43 |
27th Nov 2022 |
Sharing Info Within a Team [Team Management] |
|
42 |
25th Nov 2022 |
A Small Window Into the World [Planning & Game Design] |
|
41 |
23rd Nov 2022 |
The Fiend's Cauldron [Game Essence] |
|
40 |
21st Nov 2022 |
Super Smash Bros. Melee [Game Concepts] |
|
39 |
18th Nov 2022 |
My Feline Friend, Fukurashi [Grab Bag] |
|
38 |
15th Nov 2022 |
Writing Game Proposals [Work Ethic] |
|
37 |
13th Nov 2022 |
Jump Physics [Design Specifics] |
|
36 |
11th Nov 2022 |
Breaking Down Attack Animations [Animation] |
|
35 |
9th Nov 2022 |
Let Your Characters Shine [Effects] |
|
34 |
6th Nov 2022 |
Making a Living Making Games [Planning & Game Design] |
|
33 |
4th Nov 2022 |
Text Size [UI] |
|
32 |
2nd Nov 2022 |
Strike a Balance with Sound Effects [Audio] |
|
31 |
30th Oct 2022 |
The Price of Games [Grab Bag] |
|
30 |
28th Oct 2022 |
Emphasize Objects with Collision [Graphics] |
|
29 |
25th Oct 2022 |
Spec Changes [Work Ethic] |
|
28 |
23rd Oct 2022 |
Too Much is Just Right [Animation] |
|
27 |
20th Oct 2022 |
Super Smash Bros [Game Concepts] |
|
26 |
17th Oct 2022 |
Fun Beyond Game Essence [Game Essence] |
|
25 |
14th Oct 2022 |
Make the Tempo Match the Game [Audio] |
|
24 |
12th Oct 2022 |
Exercise While You Game! [Grab Bag] |
|
23 |
10th Oct 2022 |
Keeping Rewards in Sight [Planning & Game Design] |
|
22 |
7th Oct 2022 |
Name Files Logically [Programming & Tech] |
|
21 |
4th Oct 2022 |
Try Telling That to the Player [Work Ethic] |
|
20 |
2nd Oct 2022 |
Kirby Super Star [Game Concepts] |
|
19 |
30th Sep 2022 |
Giving "Weight" to Buttons [Design Specifics] |
|
18 |
28th Sep 2022 |
Clarity vs. Style [UI] |
|
17 |
25th Sep 2022 |
Just Let Them Play! [Planning & Game Design] |
|
16 |
22nd Sep 2022 |
Make It "Pop" [Effects] |
|
15 |
20th Sep 2022 |
Game Essence in Role-Playing Games [Game Essence] |
|
14 |
17th Sep 2022 |
Assigning Animations [Animation] |
|
13 |
15th Sep 2022 |
Game Awards [Grab Bag] |
|
12 |
11th Sep 2022 |
Presentations Are All About Speed! [Work Ethic] |
|
11 |
9th Sep 2022 |
Kirby's Adventure [Game Concepts] |
|
10 |
7th Sep 2022 |
Draw the Light, Not the Asset [Graphics] |
|
9 |
4th Sep 2022 |
Squeeze and Release [Game Essence] |
|
8 |
1st Sep 2022 |
Down with Lag! [Grab Bag] |
|
7 |
31st Aug 2022 |
Game Development Isn't a Game [Work Ethic] |
|
6 |
28th Aug 2022 |
Risk and Reward [Game Essence] |
|
5 |
26th Aug 2022 |
Frame Rates [Planning & Game Design] |
|
4 |
24th Aug 2022 |
Kirby's Dream Land [Game Concepts] |
|
3 |
23rd Aug 2022 |
Stop for Big Moments! [Design Specifics] |
|
2 |
23rd Aug 2022 |
Masahiro Sakurai's Creative Works |
|
1 |
23rd Aug 2022 |
About This Channel |
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